Hello! I’m Matthew Muller.
Game Developer and Programmer from Australia.

Four young adults standing together at an event, wearing yellow paper crowns and lanyards with badges, in a large indoor venue with several other people and some colorful signs in the background.
Three people standing in front of a TV screen displaying the game 'Jaws of Space' in a modern office. They are holding virtual reality controllers, and one woman holds a poster of the game.
People gathered at a games showcase, with one person demonstrating a digital setup with a laptop and monitor on a table.
Three people standing together at an event, smiling at the camera, with a man holding a microphone on the right.
Young man sitting outdoors, holding a trumpet, with a faint smile, in a casual gray shirt, with plants and a fence in the background.

My Dev Story… (so far)

I was twelve when I started programming. I spent my afternoons tinkering with Game maker to create a top-down zombie defense game. It was an unfinished mess - but it was a game… and it worked. I fell in love with the problem solving and creativity programming requires.

I graduated from Queensland University of Technology (QUT) in 2023 with a Bachelor of Games and Interactive Environments. I had the pleasure of working with Gameloft Brisbane on an unreleased cyber-gothic action platformer, showcased a VR spellcasting arena battler at the Queensland Games Festival (QGF), worked to an application brief from Women in Construction to encourage young females to join their industry, and participated in many games jams with developers from all around the world. I learnt about code architecture, SOLID principles, agile frameworks, code clarity, and perhaps most importantly, debugging strategies (so much debugging…).

Since then, I've co-founded Mobster Lobster Games with three other developers, showcasing our work at QGF and other events. We’ve spent the last year developing an assortment of vibrant prototypes, vertical slices, pitch decks and project plans as we prepare for our first commercial release in 2026.

View My Resume

What the Tide Brought In

An atmospheric narrative game about memory and perception.

This was a game I made for the Season of the Dev game jam in 48 hours alongside friends and colleagues Jackson Smollen and Jas Perry.

I was the sole programmer, Unity developer, sound designer, and even voice actor.

I’m still waiting for my emmy nomination.

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Rodent Rollers

A goofy party racing game about rodents tumbling through absurd race tracks in zorb balls.

This was originally made in 48 hours for the 2025 Global Game Jam but received continued development afterwards.

I was the gameplay programmer, sound designer, and producer.

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Jaws of Space

Navigate the twisting corridors of an abandoned space facility using your zero-gravity propulsion system. Something strange and terrifying still resides in this cold, desolate place… and in humanities absence… it’s grown hungry.

I was the Unity developer, programmer, and sound designer.

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Soul of Darkness

Cleave your way through neon lights and gothic architecture as you race to defeat the AI overlord responsible for plunging this world into chaos and depravity.

I was the Game Designer, Level Designer, Sound Designer, and Generalist Programmer.

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Contact Me

Interested in working together? Feel free to reach out using the contact form or email me directly on contact@mattmuller.dev