About Me

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Resume PDF Download

Unity Developer and Software Developer. Expertise in Unity Engine, C#, .NET, GIT and OOP. Secondary skills in Unreal Engine, C++, HTML, CSS, JavaScript, SQL, and Python. Currently learning front end development with the goal to learn full stack development this year. Passion for problem solving, games, and learning.

QUT 2023 Graduate of Bachelor of Games and Interactive Environments (Game Design) with distinction. Achieved position on the Deans list for exceptional academic performance despite working two jobs. Received mentorship from Gameloft Brisbane during my capstone project.

Co-founded Mobster Lobster Games in 2024 with a focus on short, experimental experiences. Showcased our work at the Queensland Games Festival, Zed Games Indie Dev Night, and UQ Reality Labs events. Gained professional experience writing project plans, budgets, and creative pitch decks. Received business coaching from Birdifi Bridge.

Started a trumpet tutoring business in 2018 and grew my student network through targeted advertising, resulting in consistent, recurring income from ten weekly students. I successfully guided students through AMEB exam curriculum using a results-based approach to teaching.

Work Experience

Mobster Lobster Games // 2024-Present

  • Co-founded video game studio Mobster Lobster Games.

  • Business management and Unity Developer.

  • Receiving small business coaching from Birdifi Bridge.

Trumpet Tutor // 2018 - Present

  • Grew a network of students through social media marketing and positive referrals.

  • Used music and performance skills to create a reliable source of recurring income.

  • Successfully guided students through assessment and auditions by using effective communication strategies and focusing on performance fundamentals to build confidence.

  • Received contract work from Queensland Academy of Creative Industries (QACI).

Core Skills

Unity | C# | .NET | Unreal Engine

Secondary Skills

C++ | HTML | CSS | JavaScript | SQL | Python

Education and Certifications

  • Bachelor of Games and Interactive Environments (Game Design) | Queensland University of Technology

  • Foundational C# with Microsoft | Microsoft Learn

  • High School Diploma | St Josephs Gregory Terrace

Games Projects

  • A metal detector switches to a shovel and starts to dig on a cartoon beach.

    What the Tide Brought In

    March 2025

    Atmospheric narrative experience that attempts to make players question their memory through vanishing objects, distortions to post processing and unusual story beats. 

    Features a metal detector, shovel, dialogue with voice lines, inspection, and ‘fear’ system.  

    Made to a tight deadline (2 days!)

  • Colorful digital scene of rodents in plastic balls on a green and brown track leading to a finish line with a checkered banner, balloons, and a cheese prop in the background.

    Rodent Rollers

    February - September 2025

    Tumble to the finish line through absurd levels in zorb balls. 

    Features physics based player controllers, AI opponents, respawn system, placement system, lap system, splitscreen multiplayer, item system, character customisation, and level interactables.  

  • A dark sci-fi laboratory or control room with various futuristic equipment, desks, chairs, and robots illuminated by blue and red lighting.

    Jaws of Space

    October - November 2024

    Zero gravity space suit with 6DOF movement. Propel through an abandoned space facility using limited oxygen. Avoid the monster that still lurks there. 

    Emergent gameplay generated through state machine controlled monster with omnidirectional pathfinding. 

    Immersive and unsettling sound design

    Realtime manipulation of post processing to create frightening effects

  • A scene from a video game featuring a character using a shield and sword, with a dark and yellow-lit environment, and a health or energy bar in the top left corner.

    Soul of Darkness

    February - November 2023

    Made under the mentorship of Gameloft Brisbane. 

    Dynamic music system that responds to gameplay events, original cyberpunk soundtrack, fast and frantic action platforming gameplay, climactic boss fight

    Iterated on level design to ensure player comprehension, engagement, and flow by effectively controlling difficulty, pacing, and novelty. 

  • A neon-lit virtual reality game scene with a first-person perspective, showing a grid floor, colorful enemy faces with angry expressions, and a score of 30 in red at the top center.

    Battlemage VS Mechadinos

    April-July 2023

    Vaporwave arena spellcasting prototype

    Gestural input to cast spells 

    Dynamic tutorial that responds to player actions

    Status effects, spell interactions, simple enemy behaviours and pathfinding

    Showcased at the Queensland Games Festival and numerous VR events

Testimonials

I’m a tutor at Queensland University of Technology. I mainly know Matthew Muller for when he undertook IGB400, which I tutored for. In IGB400, students were directed to create a portfolio as part of the unit, but they also had to create a game (or game component) of their own choosing within an 8 week timeframe. Matthew was one of the better students and achieved highly. He designed a solo racing game in the time frame. Matthew obviously took pride in his work, with a lot of attention given to details. He also created the game in Unreal. This is significant because all prior game development in his course was with Unity. So he achieved a polished result using an, at the time, new game engine.

My belief is that Matthew was a high achieving student who was/is passionate about making games. I can only believe that he will continue to put much effort into all that he does in the future.

Rodney Zsolczay

QUT Games and Software Development Tutor

I am writing to recommend Matthew Muller for the Screen Queensland Game Residency Program. I have had the pleasure of working with Matthew at Queensland University of Technology, where he was a dedicated student in two of my courses—IGB200 and IGB388—focused on applied game development, and immersive environments and VR game development.

I observed Matthew’s exceptional talents in game design, development, and project management through two remarkable projects. For IGB200, Matthew developed Univercity, a concept that showcased his innovative approach to game mechanics and storytelling, while also demonstrating his ability to engage with real-world themes in an educational and entertaining format. In IGB388, Matthew’s Battlemage VS Mechadinos project—a VR game featuring innovative player interactions in a fantastical setting—exemplified his versatility in VR technology and his commitment to creating engaging, immersive experiences.

Throughout these projects, Matthew consistently displayed strong design intuition, technical proficiency, and an aptitude for project management.

For these reasons, I wholeheartedly recommend Matthew Muller for the Screen Queensland Game Residency Program. I am confident that he will bring the same level of dedication and expertise to your residency as he has demonstrated in our academic setting.

Please feel free to contact me if you would like further information regarding Matthew’s capabilities and achievements.

Selen Türkay

Associate Professor in Computer Science

References

A young man with glasses and short dark hair smiling in a busy indoor setting with other people and large windows in the background.

Mark Auman

Junior Software Developer at Maxart

mark@maxart.com.au

aumarka.com

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David MacMinn

Senior Producer at Tantalus Media

dmacminn@hotmail.com

Linkedin

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Scott West

Designer at Krome Studios

crimsonpig24@gmail.com

Linkedin

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Selen Türkay

Associate Professor at QUT

selen.turkay@qut.edu.au

Linkedin